Catalog Series

Human Gesture & Body Primitives

Rights-cleared recordings of human body sounds and physical gestures— captured as controllable, non-verbal acoustic primitives for embodied audio systems.

Why this series matters

Not all meaningful sound is vocal or musical. Body movement—footsteps, impacts, cloth motion, exertion, and physical interaction—carries intent, presence, and realism. This series treats the human body itself as an expressive acoustic instrument.

Embodied sound
Physical intent
Non-verbal expression
Foley primitives

What makes it hard to capture

  • Body sounds vary widely with force, surface, clothing, and posture
  • Gesture intent is often lost in generic foley libraries
  • Clean isolation must preserve realism without over-polishing
  • Metadata must encode action and physical context, not just sound type

Typical use cases

  • Embodied agents, avatars, and XR environments
  • Foley augmentation for games and interactive media
  • Physical presence and exertion modeling
  • Training systems to associate sound with human motion

Proteus + Orpheus

All datasets in this series are protected under the Proteus Standard™. Orpheus metadata may be applied at the Enterprise tier to support instruction-tuned modeling of gesture, force, and embodied intent.

Datasets in this series

This list is CMS-driven so dataset status and preview availability remain accurate as the catalog evolves.

Discuss licensing Browse datasets